With Windows 8, Windows Phone 8, and Windows Azure, developers using Visual Studio 2012 can build experiences that span the Windows ecosystem, from desktops to laptops to tablets to smartphones to the cloud. And with that in mind, today’s release of the Windows Phone SDK 8.0 enables some exciting new capabilities for developers, such as using C++ and DirectX to build stunning experiences, enabling in-app purchases to sell virtual and digital good within apps, helping developers to streamline their efforts with the advances in Visual Studio 2012 and .NET, and more.
The Windows Phone SDK 8.0 works with the Visual Studio 2012 and enables you to get started today building great apps for both Windows Phone 8 and Windows Phone 7.x. It includes emulators for both environments, including the ability to validate for multiple chassis, and support for simulating various network conditions (e.g. ‘2G’, ‘3G’). It includes new templates for developing Windows Phone apps, such as for building apps with Direct3D, and it sports enhanced diagnostics for analyzing apps, such as power and network profiling and responsiveness monitoring. It enables building native apps as well as building managed apps that consume native libraries. It enables much easier portability between Windows 8 apps and Windows Phone 8 apps. It includes .NET portable library support, so you can write your libraries once and reuse them across all your apps. The list goes on.