Wednesday, November 30, 2016

Workplace Hackathon

Design
Typically itz an event, lasting several hours or days, in which a team of professionals with different backgrounds come together. This focused tiny passionate group, works around a problem or idea. Objective is to build collaboratively a unique solution from scratch.  Output is a working model of the conceptual idea using few production data.

Design principle is to sense the input, optimize the process and act the output.

Recent Experience
Earlier, I used to have my personal Hackathon experiences. So far, I worked in leading consultancy and captive firms @ India. Being part of product company, this is the first Hackathon from my workplace.

So, I thoroughly enjoyed 36 hours work place Hackathon with my colleagues. Team member represents different role play like product manager, developer, tester, infra specialist.

Our pitch
Our team build a pitch to leverage IoT and Big Data as part of product development.

Lesson Learnt
Before the event, it is essential to make sure all your infra structure are setup and tested with ready to go state.

By design, it is expected to simplify your project as much as possible. It has been high probability that are not that important for the prototype and so you create the prioritize such events.

As a best practice, it is better to save at least last couple of hours for production testing and final bug fix.

On lighter side, you should plan to sleep and make breaks either you are too tired or your production is low. You shouldn't miss to feed you the proper food in a good amount of time interval.

Top 5 Benefits
In my mind, Top 5 business / technical benefits of Hackathon, listed as below:
  1. Idea Generation
  2. Platform Exposure
  3. Democratization of Innovation
  4. Team Building
  5. Nurture Creativity
To my personal objective - Continuous Learning & Continuous Sharing, this Hackathon event created yet another opportunity.

Until the next event, I'm signing off from this space.

Saturday, November 5, 2016

Google Daydream


Google unveiled the Daydream VR headset last month, along with its Google Pixel and Pixel XL smartphones, and now the device is finally available for purchase starting November 10 next week.

The headset will be available on Google Store in five countries across the globe- US, Canada, UK, Germany and Australia.

Daydream VR platform is a major upgrade over Google Cardboard. With the introduction of the new platform, this gives developers the ability to create applications to deliver better productivity in different use scenarios.

Google has teamed with Hulu to deliver custom UI and content for the Daydream VR. Users can stream Hulu’s entire library of TV shows, movies and VR content.

Google Daydream View VR is priced at $79 and will be available in Slate, Snow and Crimson color variants.

Wednesday, November 2, 2016

Angular 2 Tutorial


We often get this question: now that Angular 2 is available, where do we start ??

On reading literally tons of article and blog posts on different Angular 2 topics, some of them are very good, and very deep, but might not all be appropriate for someone who just want to start on Angular 2.

At the end it consists of only 2 articles, but those are must-read!

The Core Concepts of Angular 2

https://vsavkin.com/the-core-concepts-of-angular-2-c3d6cbe04d04#.p2qmvpdwl
This is an excellent walk through on 3 core concepts of Angular 2 namely components, dependency injection, and bindings.

Then you need to read this article from the official docs on Angular Modules:

Angular Modules (NgModules)

https://angular.io/docs/ts/latest/guide/ngmodule.html
This is the definitive article on 4th fundamental concept of Angular 2 namely ngModule.

When you have finished reading this article, read it again… seriously, read it AGAIN!

That’s it, now you are ready to start building your first Angular 2 app, you will find plenty of good tutorials out there!